Why Haven’t We Implemented Something When Everyone Else Has?

Often do we receive questions from our fellow gamers: “Hey, why isn’t there a high ping kicker?” “Auto-team should be installed to prevent team stacking.” “Why aren’t there class limits? We have five Spies on our team!”

The answers to these questions are simple: We have always adhered to our principle that the simpler the better. We are avid believers that the less plugins the servers have, the better the experience is. This is not a conclusion based on our imaginative thinking, it’s solely based on our experiences as we are also players and found such plugins only adversely affect the gameplay.

High ping players are usually unscrupulous foreign players that have accidentally joined a foreign server (in their eyes). While it may seem to be an enticing idea that by installing a high ping kicker that kicks these players, the server burden is alleviated, how many high ping players do continue to endure the unacceptable lags due to the distant geographical location? These players, as our records show, usually complain and leave soon. A high ping kicker does nothing except for expediting the disconnection of the high ping player in question. But the downsides of doing so outweigh the advantages, as the plugin constantly scans the players for their latencies, which does the exact opposite of what it is supposed to do – alleviate server burden. Kicking the players also creates a bad impression on them.

Auto-Team, as the name suggests, automatically puts players on teams as they join to prevent team stacking, a term used to describe players joining the same team as their friends’ or clanmates’. Despite the fact that team stacking does create an unfair advantage for the team, auto-team is only a futile attempt to balance the powers of both sides. Players who are determined to play along with their friends will eventually rejoin, or enter spectators, waiting for a chance to join the team on which their friends are playing. This is also especially cumbersome to players who truly wish to play on the attack team or defense team, and their preference is completely ignored in the face of the plugin. We don’t want players to be limited on their choice of teams, and auto-team is therefore not installed on our servers.

Class limiting is the prime example of annoying players. If you have played on our competitor’s servers, you will notice you can’t play as a class if it reaches the maximum limit, calculated based on the current number of players. Even if you manage to play as a class of desire, you’ll eventually be kicked out of the class with no prior notice whatsoever if the limit is recalculated when players start to quit. If you had been an engineer before being kicked out of the class, your buildings would automatically vanish as well. This is particularly cumbersome and downright annoying to players. We want you to always be able to enjoy playing as the character you love, and therefore class limits are not enforced on the server. In the event there are too many players of the same class on your team, we suggest you that you ask them to play as something else.

Trilogy.hk was formed by a number of passionate players and therefore we also know what you think and feel about the servers. We strive to create the most pleasurable experience to the players and so we don’t enforce stringent rules. Check out our servers and remember to have fun!

4 Comments

Prod.

Billie Joe
on June 19, 2012 18:32:10

What?

The Hypochondriac
on June 19, 2012 18:33:47

What're your competitive servers?

Ehhh
on June 20, 2012 01:52:05

@Ehhh We currently host three public Team Fortress 2 servers. They are: game.trilogy.hk:27015 – Official Setting game.trilogy.hk:27016 – GoldDustGravelBasin game.trilogy.hk:27017 – Payload OnlySince we are based in Hong Kong, your latency will largely be dependent on your geographical location. Thanks for coming!

The Hypochondriac
on June 20, 2012 02:23:11

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