Often do we receive questions from our fellow gamers: “Hey, why isn’t there a high ping kicker?” “Auto-team should be installed to prevent team stacking.” “Why aren’t there class limits? We have five Spies on our team!”
The answers to these questions are simple: We have always adhered to our principle that the simpler the better. We are avid believers that the less plugins the servers have, the better the experience is. This is not a conclusion based on our imaginative thinking, it’s solely based on our experiences as we are also players and found such plugins only adversely affect the gameplay.
High ping players are usually unscrupulous foreign players that have accidentally joined a foreign server (in their eyes). While it may seem to be an enticing idea that by installing a high ping kicker that kicks these players, the server burden is alleviated, how many high ping players do continue to endure the unacceptable lags due to the distant geographical location? These players, as our records show, usually complain and leave soon. A high ping kicker does nothing except for expediting the disconnection of the high ping player in question. But the downsides of doing so outweigh the advantages, as the plugin constantly scans the players for their latencies, which does the exact opposite of what it is supposed to do – alleviate server burden. Kicking the players also creates a bad impression on them.
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